Bruno Avila
Bruno Antonio works in the Education sector leading Hope Corporation. The fellow is a business developer leading Hope, an EdTech start-up for teaching science to children using immersive technologies. They have three products that impact the way science is taught. The first product is Hope, which is the first MVP with 12,000 downloads for children in Latin America between 10–15 years old. The second is Qbox, a gameboard with augmented reality flashcards to teach science for parents with children between 5–12 years old. The third is Cademy, software designed for teachers to interactively entertain students with science and quizzes. Coming to the YLAI Fellowship, Bruno Antonio’s top business challenge is Strategy.